![]() In 2016, A Mod that is based on Unreal 1’s Weapons was released by Gezzdt, Finally giving Unreal 1 some Representation in Doom. Meanwhile, Unreal 1 didn’t got any Weapon Port to ZDoom until… However, It was showing it’s age, as other UT Weapon Ports would come in the next coming years. Back then, This was the way of using the UT Weapons on the Doom Monsters, and it is such a bad-ass mod at the time. Doomreal/Doom Tournament intends to focus on restoring beta content and what not, while the intention of my release is just focusing on the Final Version of the games with some little Beta content in.Īlso Fun fact, The History with Unreal/UT ports to GZDoom is such a wild ride:īack in 2008, VoltlocK released Unrealistic Guns Advanced, A UT99 Weapons Port for Skulltag, but includes weapons from ChaosUT and Unreal4Ever as extras. Important Note: I do not intend to have this mod be competition for Doomreal/Doom Tournament. Unreal Weapons: Raffine52 Edition is based off of Gezzdt’s Prisoner849 Mod (Unreal Weapon Port), but the main goal of it is continuing development on it, fixing bugs and adding in new content, and making some weapon changes to fix some rough spots with them. ![]()
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